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Projects

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Slip-up'n'Slide

Game Design · Level Design

​· Arcade Racing
· Multiplayer

· 3D

· PS5

· Team of 12

· In-house Engine

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Opponents In Crime

Game Design · UI Lead

​· Co-op Action
· Multiplayer

· 3D

· PS5 / PC

· Team of 16

· Unreal Engine

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Final Blaze

Game Design · Level Design

​· Action Platformer
· Singleplayer

· 2D / 3D

· PC

· Team of 10

· Unity

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The Last ShieldMaiden

Personal Project

​· Action Platformer
· Singleplayer
· 2D
· PC
· Solo
· Unreal Engine

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Online Portfolio

Personal Project

​· Exploration Platformer
· Singleplayer
· 3D
· PC
· Solo
· Unreal Engine

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Blåljus Express

Personal Project

· Endless Runner

· Singleplayer
· 3D
· PC
· Solo
· Unity

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Asgard's Last Stand

Game Design & Level Design

​· Tower Defense
· Singleplayer
· 3D
· PC
· Team of 2
· Unreal Engine

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Level Blockouts

Personal Project

​· Graybox Prototypes
· Singleplayer / Multiplayer
· 2D / 3D
· PC / PS5 / XBOX
· Solo
· Unreal / Unity

About me

Game designer with a strong focus on level design and player experience

My name is Oliver Andersson. I’m 29 years old, a proud father, and a passionate game designer.
 

I fell in love with the creation of games at the age of 11, creating levels for the MMORPG Tibia. As a teenager, I went on to host online servers that attracted hundreds of players. This experience sparked my long-standing fascination with game design, level design, player engagement, and community-driven systems.
 

Beyond game development, I value balance in life. I enjoy spending time in nature, staying active through sports, cooking, and, most importantly, spending time with my child.
 

I believe that if you can envision something and dedicate yourself to it, you can bring it to life. That mindset shapes how I approach every project, from early concepts to finished experiences.

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Feel free to contact me through any of the social links on this site.
Note that my GitHub is personal, so not all group project contributions are reflected in activity history.

Contact

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